Retribution Paladin Leveling Guide
Big weapon swings, sustained self-healing, and simple rotations. Covers Classic, TBC, and WotLK Retribution paths for solo questing and dungeon DPS.
Why Retribution in Classic?
Simplest and most reliable Paladin leveling spec. Strong sustain with seals/judgements, can wear plate early, and brings blessings/auras for groups.
Strengths
- High uptime via Seal/Judgement of Wisdom and self-heals.
- Can solo elites with bubble, Lay on Hands, and plate armor.
- Group utility with Blessings/Auras; free mount at 40 saves gold.
Weaknesses
- Limited mobility; no real gap closer.
- AoE limited until Consecration ranks; relies on weapon upgrades.
- Rotation is simple—damage can feel low without good weapons.
Talents by Level (Classic 1-60)
Early (10-29)
- Benediction 5/5, Improved Judgement 2/2.
- Seal of Command at 20 (if Alliance). If Horde, keep SoR.
- Conviction 5/5 for crit; Pursuit of Justice for speed.
Mid (30-44)
- Sanctity Aura; Two-Handed Weapon Spec; Vengeance.
- Consecration (Holy) if you AoE/tag; otherwise continue Ret line.
- Improved Sanctity Aura for party damage.
Late (45-60)
- Repentance for crowd control.
- Precision/Deflection for hit/parry; Eye for an Eye situational.
- Finish with improved blessings (Wisdom/Kings) if needed.
Prioritize slow 2H weapons; keep Seal/Judgement of Wisdom rolling for mana, switch to Seal of Command for damage, and heal with Flash of Light between pulls.
Rotation & Playstyle
Single Target
- Seal of Command/Righteousness → Judgement on cooldown.
- Consecration if 2+ mobs; Exorcism vs undead/demons.
- Hammer of Justice to stop casters; Hammer of Wrath to finish.
Survival
- Divine Protection/Shield to reset; Lay on Hands for emergencies.
- Flash of Light between pulls; Holy Light for big heals.
- Use bubble to safely drink/eat if OOM mid-fight.
AoE
- Consecration for 3+ mobs; swap to Righteous Fury only when tanking.
- Holy Wrath vs undead; keep mobs in Consecration area.
- Blessing of Sanctuary (if talented) reduces damage when tanking packs.
Zone Route (Classic)
| Bracket | Zones | Notes |
|---|---|---|
| 1-20 | Starter → Westfall/Barrens | Weapon upgrades matter most; train Judgement ranks. |
| 20-35 | Redridge/Duskwood/Desolace | SM Armory/Cath for 2H drops; keep seals up. |
| 35-50 | STV/Tanaris | Zul'Farrak for weapons/trinkets; use bubbles on big pulls. |
| 50-60 | Un'Goro/Felwood/Plaguelands | BRD/Strat/Scholo for pre-raid 2H options. |
Gear, Stats, and Enchants (All Versions)
Stat Priority
- Strength > Hit (6-9% leveling) > Crit > Agility/Haste > Stamina.
- Intellect valuable for mana (Classic/TBC); Judgements of the Wise covers it in WotLK.
Weapons
- Always use the slowest highest-DPS 2H available.
- Classic: SM/BRD/Strat two-handers; AV weapons.
- TBC: Hellreaver, Greatsword of Horrid Dreams (caster but usable early), Crystalforged War Axe, badge 2Hs.
- WotLK: Titansteel Destroyer, quest blues from Zul'Drak/Icecrown, heroic 2Hs.
Enchants
- Classic: Crusader/+Agility to weapon; +Strength to gloves.
- TBC: Savagery to weapon; +Strength/+Hit to gear.
- WotLK: Berserking/Massacre weapon; +Hit/+Expertise if capped.
Pro Tips & Utility
Leveling Speed
- Keep Seal/Judgement of Wisdom if mana is an issue; swap to Command/Vengeance for damage once comfortable.
- Use Avenging Wrath on cooldown; combine with trinkets for burst.
- Keep up Pursuit of Justice (speed) and carry Swiftness Potions for travel.
Group Utility
- Blessings: Might for melee, Wisdom for casters, Kings if specced.
- Hands: Freedom, Protection, Salvation to manage threat and CC.
- Auras: Retribution for damage, Devotion when tanking, Resistance situational.
Survival
- Art of War instants keep you topped; bubble to clear debuffs or survive ganks.
- Repentance to peel; Hammer of Justice to stop dangerous casts.
- Carry bandages and mana pots; Judgement of Light if self-healing is needed.
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