Retribution Paladin Leveling Guide

Big weapon swings, sustained self-healing, and simple rotations. Covers Classic, TBC, and WotLK Retribution paths for solo questing and dungeon DPS.

Updated 2026 Melee Hybrid DPS Supports Classic / TBC / WotLK

Why Retribution in Classic?

Simplest and most reliable Paladin leveling spec. Strong sustain with seals/judgements, can wear plate early, and brings blessings/auras for groups.

Strengths

  • High uptime via Seal/Judgement of Wisdom and self-heals.
  • Can solo elites with bubble, Lay on Hands, and plate armor.
  • Group utility with Blessings/Auras; free mount at 40 saves gold.

Weaknesses

  • Limited mobility; no real gap closer.
  • AoE limited until Consecration ranks; relies on weapon upgrades.
  • Rotation is simple—damage can feel low without good weapons.

Talents by Level (Classic 1-60)

Early (10-29)

  • Benediction 5/5, Improved Judgement 2/2.
  • Seal of Command at 20 (if Alliance). If Horde, keep SoR.
  • Conviction 5/5 for crit; Pursuit of Justice for speed.

Mid (30-44)

  • Sanctity Aura; Two-Handed Weapon Spec; Vengeance.
  • Consecration (Holy) if you AoE/tag; otherwise continue Ret line.
  • Improved Sanctity Aura for party damage.

Late (45-60)

  • Repentance for crowd control.
  • Precision/Deflection for hit/parry; Eye for an Eye situational.
  • Finish with improved blessings (Wisdom/Kings) if needed.
Prioritize slow 2H weapons; keep Seal/Judgement of Wisdom rolling for mana, switch to Seal of Command for damage, and heal with Flash of Light between pulls.

Rotation & Playstyle

Single Target

  • Seal of Command/Righteousness → Judgement on cooldown.
  • Consecration if 2+ mobs; Exorcism vs undead/demons.
  • Hammer of Justice to stop casters; Hammer of Wrath to finish.

Survival

  • Divine Protection/Shield to reset; Lay on Hands for emergencies.
  • Flash of Light between pulls; Holy Light for big heals.
  • Use bubble to safely drink/eat if OOM mid-fight.

AoE

  • Consecration for 3+ mobs; swap to Righteous Fury only when tanking.
  • Holy Wrath vs undead; keep mobs in Consecration area.
  • Blessing of Sanctuary (if talented) reduces damage when tanking packs.

Zone Route (Classic)

BracketZonesNotes
1-20Starter → Westfall/BarrensWeapon upgrades matter most; train Judgement ranks.
20-35Redridge/Duskwood/DesolaceSM Armory/Cath for 2H drops; keep seals up.
35-50STV/TanarisZul'Farrak for weapons/trinkets; use bubbles on big pulls.
50-60Un'Goro/Felwood/PlaguelandsBRD/Strat/Scholo for pre-raid 2H options.

Gear, Stats, and Enchants (All Versions)

Stat Priority

  • Strength > Hit (6-9% leveling) > Crit > Agility/Haste > Stamina.
  • Intellect valuable for mana (Classic/TBC); Judgements of the Wise covers it in WotLK.

Weapons

  • Always use the slowest highest-DPS 2H available.
  • Classic: SM/BRD/Strat two-handers; AV weapons.
  • TBC: Hellreaver, Greatsword of Horrid Dreams (caster but usable early), Crystalforged War Axe, badge 2Hs.
  • WotLK: Titansteel Destroyer, quest blues from Zul'Drak/Icecrown, heroic 2Hs.

Enchants

  • Classic: Crusader/+Agility to weapon; +Strength to gloves.
  • TBC: Savagery to weapon; +Strength/+Hit to gear.
  • WotLK: Berserking/Massacre weapon; +Hit/+Expertise if capped.

Pro Tips & Utility

Leveling Speed

  • Keep Seal/Judgement of Wisdom if mana is an issue; swap to Command/Vengeance for damage once comfortable.
  • Use Avenging Wrath on cooldown; combine with trinkets for burst.
  • Keep up Pursuit of Justice (speed) and carry Swiftness Potions for travel.

Group Utility

  • Blessings: Might for melee, Wisdom for casters, Kings if specced.
  • Hands: Freedom, Protection, Salvation to manage threat and CC.
  • Auras: Retribution for damage, Devotion when tanking, Resistance situational.

Survival

  • Art of War instants keep you topped; bubble to clear debuffs or survive ganks.
  • Repentance to peel; Hammer of Justice to stop dangerous casts.
  • Carry bandages and mana pots; Judgement of Light if self-healing is needed.

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