Assassination Rogue Leveling Guide

Poison-driven burst, strong single-target damage, and efficient leveling with control. Covers Classic, TBC, and WotLK Assassination paths for 1-80.

Updated 2026 Melee / Poison DPS Supports Classic / TBC / WotLK

Why Assassination in Classic?

Strong poison synergy, dependable crits, and solid single-target kill speed. Less energy intensive than Combat’s Sinister Strike spam; excellent for elite killing with control.

Strengths

  • Poison damage scales well; efficient energy usage.
  • Deadly/Crippling poisons give control and sustained DPS.
  • Great opener burst with Cheap Shot → Mutilate (later).

Weaknesses

  • Weapon upgrades crucial (daggers); positional (back) for some skills.
  • AoE weaker than Combat blade flurry/cleave.
  • Energy pooling required for finishers.

Talents by Level (Classic 1-60)

Early (10-29)

  • Improved Eviscerate 3/3, Malice 5/5.
  • Ruthlessness 3/3, Murder 2/2.
  • Relentless Strikes (energy refund) and Lethality.

Mid (30-44)

  • Vigor optional; Improve Poisons 5/5.
  • Cold Blood for burst; Seal Fate for combo point generation.
  • Opportunity 2/5 if needed earlier; Fill Precision in Combat if hit is low.

Late (45-60)

  • Combat splash: Dual Wield Spec, Precision 5/5, Deflection.
  • Blade Flurry optional if heavy cleave desired (requires points).
  • Finish with Improved Kidney Shot/Setup if PvP/CC focus.
Daggers strongly preferred; keep Deadly Poison on main-hand, Crippling on off-hand for control; swap to Instant/Deadly when safe.

Rotation & Playstyle

Single Target

  • Stealth → Cheap Shot or Garrote → Mutilate (or Backstab/Sinister early).
  • Slice and Dice first (2-3 CP) → Mutilate → Envenom/Eviscerate.
  • Maintain poisons; Kick important casts; Gouge → Bandage if needed.

Survival

  • Evasion vs melee elites; Vanish to reset; Blind for control.
  • Crippling Poison for kiting; Sprint for disengage.
  • First Aid maxed; use food buffs.

AoE/Cleave

  • Fan of Knives not in Classic; AoE limited—use Blade Flurry if taken.
  • Focus on single-target burn; Sap one mob when possible.

Zone Route (Classic)

BracketZonesNotes
1-20Starter → Barrens/WestfallGet dual wield at 10; upgrade daggers often.
20-30Ashenvale/DuskwoodDeadmines/Stockades for daggers; keep poisons trained at 20.
30-40STV/DesolaceSM Arm/Cath; seek VanCleef/SM daggers.
40-50Tanaris/Feralas/HinterlandsZF runs; quest daggers.
50-60Felwood/WPL/EPLBRD/Strat/Scholo for hit/crit leather.

Gear, Weapons, and Enchants (All Versions)

Stat Priority

  • Hit (6-9% leveling) > Agility > AP > Crit > Haste; Expertise helps smooth uptime.
  • Daggers: fast off-hand for poison procs, slow main-hand for Mutilate.

Weapons

  • Classic: VanCleef/SM/BRD daggers; AV rewards.
  • TBC: Felsteel Longblade, Latro’s if off-hand, quest blues.
  • WotLK: Heroic daggers, crafted (Librarian’s Paper Cutter off-hand), Titansteel Shanker.

Enchants

  • Classic: Crusader/Agility; +Hit where available.
  • TBC: Mongoose/+Agility; +Hit to gloves if needed.
  • WotLK: Berserking/+Agility to weapons; Icewalker if low hit.

Pro Tips & Control

Leveling Speed

  • Open with Garrote for bleed uptime; keep SnD rolling.
  • Use Cheap Shot → Kidney on dangerous mobs.
  • Gather mobs near your level; avoid heavy armor targets when possible.

Control

  • Sap one, Cheap Shot another; Blind as emergency stop.
  • Vanish to reset; Prep (if available) for double CDs.
  • Kick to shut down healers/casters; Gouge → Bandage.

Group Utility

  • Expose Armor if no warrior/druid; Tricks of the Trade (WotLK) to tank.
  • Wound/Anesthetic Poison situational; Crippling for kiting.
  • Provide interrupts/stuns for dangerous casts.

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