Combat Rogue Leveling Guide

Blade Flurry cleave, Adrenaline Rush burst, and weapon-flexible leveling. Covers Classic, TBC, and WotLK Combat paths for 1-80.

Updated 2026 Melee Cleave DPS Supports Classic / TBC / WotLK

Why Combat in Classic?

Fastest leveling rogue in Classic thanks to weapon flexibility, Blade Flurry cleave, and Adrenaline Rush windows. Excellent sustained damage and uptime with minimal positional demands.

Strengths

  • Blade Flurry + Adrenaline Rush for huge 2-target cleave.
  • Sword/fist/mace options; less reliant on daggers/positioning.
  • Consistent energy flow; strong sustained single-target.

Weaknesses

  • Gear dependent—needs weapon upgrades to feel smooth.
  • Limited AoE beyond Blade Flurry window.
  • Poison management still required; downtime without food/bandages.

Talents by Level (Classic 1-60)

Early (10-29)

  • Improved Sinister Strike 2/2, Deflection 5/5.
  • Precision 5/5 for hit, Endurance 2/2.
  • Riposte for control; Dual Wield Spec 5/5.

Mid (30-44)

  • Blade Flurry at 30 for cleave windows.
  • Sword Spec or Mace Spec based on weapons.
  • Weapon Expertise; Aggression for Sinister Strike/Eviscerate.

Late (45-60)

  • Adrenaline Rush for massive energy burst.
  • Fill with Vitality, Improved Kick (if needed), and Precision overflow.
  • Optional: Improved Sprint for mobility, Improved Gouge for control.
Use fast off-hand for poisons, slow main-hand for bigger Sinister Strike/Eviscerate. Keep Slice and Dice rolling; Blade Flurry + AR for elite burns or dense packs.

Rotation & Playstyle

Single Target

  • Stealth → Cheap Shot or Ambush → Sinister Strike spam.
  • Slice and Dice at 2-3 CP, maintain; Eviscerate for finish.
  • Kick heals/casts; Gouge → Bandage to reset.

Survival

  • Evasion for melee packs; Vanish to reset or skip.
  • Sprint to kite; First Aid maxed; health pots for elites.
  • Crippling Poison off-hand for control when needed.

Cleave/AoE

  • Blade Flurry + Adrenaline Rush every 2 min for 2-3 mob burns.
  • Position mobs in front; use evasion if tanking briefly.
  • Use Sweeping Strikes-style planning: pull in pairs to maximize BF.

Zone Route (Classic)

BracketZonesNotes
1-20Starter → Barrens/WestfallGet dual wield; grab early swords (VC/Blackrock).
20-30Ashenvale/DuskwoodDeadmines/Stockades for swords; poisons at 20.
30-40STV/DesolaceSM Arm/Cath for weapon upgrades; BF cleave packs.
40-50Tanaris/Feralas/HinterlandsZF runs; seek hit/crit leather.
50-60Felwood/WPL/EPLBRD/Strat/Scholo for pre-raid swords; grind undead for cloth.

Gear, Weapons, and Enchants (All Versions)

Stat Priority

  • Hit (6-9% leveling) > Agility > Attack Power > Crit > Haste; Expertise helps smooth damage.
  • Slow main-hand for Sinister Strike/Killing Spree; fast off-hand for poison procs/Combat Potency.

Weapons

  • Classic: Deadmines/SM/BRD swords; AV rewards.
  • TBC: Felsteel Longblade, Latro's weapons, quest fists/swords.
  • WotLK: Crafted Titansteel Shanker/Steel, Heroic drops, Librarian's Paper Cutter off-hand.

Enchants

  • Classic: Crusader/+Agility; +Hit gloves if available.
  • TBC: Mongoose/+Agility; +Hit or +AP to gloves.
  • WotLK: Berserking/+Agility; Icewalker if hit is low.

Pro Tips & Utility

Leveling Speed

  • Chain pull with Slice and Dice rolling; pool energy before Blade Flurry + AR.
  • Pick fights with 2 mobs to maximize BF uptime.
  • Use Sprint between pulls; keep Thistle Tea for burst (Classic).

Control

  • Sap one target, Cheap Shot another; Kidney Shot to pin elites.
  • Blind as emergency; Gouge → Bandage to recover.
  • Kick dangerous heals/casts; dismantle (WotLK) vs weapon users.

Group Utility

  • Expose Armor if no warrior/druid; Tricks of the Trade (WotLK) on tank.
  • Coordinated interrupts and stuns keep healers safe in dungeons.
  • Distract to control patrols; Sap for clean skips.

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