Arms Warrior Leveling Guide

Two-handed burst, heavy bleed synergy, and efficient cleave for questing and dungeons. Covers Classic, TBC, and WotLK with talents, rotations, weapons, and routing tips from 1-80.

Updated 2026 2H Melee DPS Supports Classic / TBC / WotLK

Why Arms in Classic?

Powerful two-handed burst, strong cleave with Sweeping Strikes + Whirlwind, and consistent Mortal Strike pressure. Great for mixed questing/dungeons with weapon-dependent spikes.

Strengths

  • Big weapon upgrades feel massive (Whirlwind Axe, Bonebiter).
  • Reliable cleave: Sweeping Strikes + Whirlwind/ Cleave.
  • Victory Rush reduces downtime after kills.

Weaknesses

  • Rage starved on poor weapons or low hit.
  • No real self-heal beyond Victory Rush/consumables.
  • Stance dancing for Overpower/Intercept can be punishing if misplayed.

Talents by Level (Classic 1-60)

Early (10-29)

  • 5/5 Deflection; 5/5 Improved Overpower for crits.
  • Tactical Mastery 3/3 for stance switches.
  • Deep Wounds 3/3 for bleed damage.

Mid (30-44)

  • Sweeping Strikes 2/2; Mortal Strike at 40 (core).
  • Improved Hamstring (optional) for control.
  • Fill Anger Management, Deep Wounds/Blood Frenzy path.

Late (45-60)

  • Fury off-tree: Cruelty 5/5, Enrage 5/5, Flurry 5/5.
  • Improved Battle Shout for party DPS (dungeons).
  • Optional: Improved Execute if weapon is strong.
Weapon path: Whirlwind Axe at 30 → SM/BRD upgrades → Ice Barbed Spear/AV weapon at 51+. Keep hit on gear to smooth rage.

Rotation & Playstyle

Single Target

  • Maintain Battle Shout; use Rend only if Blood Frenzy spec.
  • Mortal Strike on cooldown; Overpower on dodges.
  • Execute sub 20%; use Slam cautiously (don’t clip autos).

Cleave

  • Sweeping Strikes → Whirlwind → Cleave filler.
  • Retaliation for large packs; Demoralizing Shout if needed.
  • Use Thunder Clap (Battle Stance) on 3+ mobs for safety.

Survival

  • Keep a shield for emergencies (Shield Block + Retaliation).
  • Bandage between pulls; use food instead of wasting rage.
  • Hamstring kite elites; use Intimidating Shout reset if needed.

Zone Route (Classic)

BracketZonesNotes
1-20Starter → Barrens/WestfallEarly 2H upgrades; get First Aid.
20-30Stonetalon/Ashenvale/DuskwoodDeadmines/Stockades/SM Lib for weapons.
30-40Thousand Needles → Desolace → STVWhirlwind Axe quest at 30; SM Arm/Cath farm.
40-50Tanaris/Feralas/HinterlandsZF/BRD for upgrades; Engi bombs help cleave.
50-60Un’Goro/Felwood/WPL/EPLBRD/Strat/Scholo for hit/STR gear.

Gear, Weapons, and Enchants (All Versions)

Stat Priority

  • Strength > Hit (6-9% leveling target) > Crit > Armor Pen (WotLK) > Haste.
  • Stamina for safety; Agility leather/mail if upgrades STR/crit.

Weapons

  • Always prioritize 2H upgrades; slow weapons for bigger Slams.
  • Classic: Whirlwind Axe, Bonebiter, Ice Barbed Spear.
  • TBC: Hellreaver, Terokk’s Quill; WotLK: Titansteel Destroyer/Colossal Cleaver.

Enchants

  • Classic: Crusader/STR to weapon; +Hit/+STR where possible.
  • TBC: Savagery weapon; +Str to bracers; +Hit to gloves if needed.
  • WotLK: Berserking/Massacre to weapon; Icewalker on boots if low hit.

Pro Tips & Safety

Leveling Speed

  • Bandage between pulls; eat after big burns to keep rage for next pull.
  • Engineer grenades for AoE stuns; use mobility (Charge/Intercept) aggressively.
  • Carry multiple weapon oils/sharpening stones.

Control & Survival

  • Hamstring kite; use Piercing Howl (if Fury points) on packs.
  • Shield swap for Spell Reflect/Shield Wall vs casters/elites.
  • Intimidating Shout to reset bad pulls; use LOS pulling.

Group Utility

  • Battle/Commanding Shout; Demo Shout/Thunder Clap for tanking short pulls.
  • Sunder Armor/Expose Armor equivalent help party DPS.
  • Intervene saves allies; Rallying Cry (later expansions) not present, rely on shouts.

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